<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Particles animation by framerate]]></title><description><![CDATA[<p dir="auto">Dears,<br />
First, congrats on the Windy, it's a fantastic product, and I love using it.<br />
Just a bit of background: I'm a Computer Graphics researcher specializing in high-performance scientific visualization, so I'm close to the topic.<br />
I have the feeling that the animations of the particles, especially the decay time, are based on the framerate instead of a real-world timer. This means that when you are using a high-framerate-capable device (e.g., my laptop, with a 3080 and 240fps screen), the particles are almost invisible.<br />
Of course, I have no idea of your implementation, but it should not be difficult to fix, and it would guarantee a similar visualization across devices with different capabilities.<br />
Just a suggestion!<br />
Best wishes, and keep going with your amazing work!<br />
<em>Alberto Jaspe</em><br />
(<a href="https:%5Calbertojaspe.net">albertojaspe.net</a>)</p>
]]></description><link>https://community.windy.com/topic/34325/particles-animation-by-framerate</link><generator>RSS for Node</generator><lastBuildDate>Tue, 10 Mar 2026 22:07:49 GMT</lastBuildDate><atom:link href="https://community.windy.com/topic/34325.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 13 Jul 2024 15:44:15 GMT</pubDate><ttl>60</ttl></channel></rss>