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    Particles animation by framerate

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    • ajaspeA
      ajaspe
      last edited by

      Dears,
      First, congrats on the Windy, it's a fantastic product, and I love using it.
      Just a bit of background: I'm a Computer Graphics researcher specializing in high-performance scientific visualization, so I'm close to the topic.
      I have the feeling that the animations of the particles, especially the decay time, are based on the framerate instead of a real-world timer. This means that when you are using a high-framerate-capable device (e.g., my laptop, with a 3080 and 240fps screen), the particles are almost invisible.
      Of course, I have no idea of your implementation, but it should not be difficult to fix, and it would guarantee a similar visualization across devices with different capabilities.
      Just a suggestion!
      Best wishes, and keep going with your amazing work!
      Alberto Jaspe
      (albertojaspe.net)

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