Particles animation by framerate
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Dears,
First, congrats on the Windy, it's a fantastic product, and I love using it.
Just a bit of background: I'm a Computer Graphics researcher specializing in high-performance scientific visualization, so I'm close to the topic.
I have the feeling that the animations of the particles, especially the decay time, are based on the framerate instead of a real-world timer. This means that when you are using a high-framerate-capable device (e.g., my laptop, with a 3080 and 240fps screen), the particles are almost invisible.
Of course, I have no idea of your implementation, but it should not be difficult to fix, and it would guarantee a similar visualization across devices with different capabilities.
Just a suggestion!
Best wishes, and keep going with your amazing work!
Alberto Jaspe
(albertojaspe.net)