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    Updated iOS now getting WebGL errors

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    • MetalAnonM
      MetalAnon
      last edited by

      cd8e9c83-b584-4b44-9c5e-a88183a25091-image.png

      Below is the first of 22 listed in the error console.

      {
      "errorID": "compile-shader-shextrablur-is-critical-true-error",
      "overlay": "radar",
      "runningPhase": "3_redrawFinished",
      "timestamp": 1761741768337,
      "runningMinutes": 0,
      "type": "customLogError",
      "msg": "Compile shader 'shExtraBlur' (is critical: true) error:",
      "url": "capacitor://app-webview.windy.com#/menu?38.135,-91.890,5",
      "ver": "47.1.4",
      "target": "mobile",
      "platform": "ios",
      "device": "mobile",
      "latestBcast": "store: overlay radar (136ms ago at 1761741768201)
      bcast: paramsChanged (34ms ago at 1761741768303)
      bcast: leaflet-paramsChanged (33ms ago at 1761741768304)
      store: timestamp (15ms ago at 1761741768322)
      radar: open (5ms ago at 1761741768332)",
      "module": "GLNowBaseRender",
      "stack": "createProgramObj@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:251778
      compileShader@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/lightnings.js:1:44455
      Ae@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:51992
      onCreateCanvas@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:60238
      onAdd@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:31890
      _layerAdd@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64432
      whenReady@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:42435
      addLayer@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64811
      addTo@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:30930
      ra@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:61198
      emit@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:17085
      @capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:67446
      map@[native code]
      @capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/component.js:1:11107
      Rt@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/component.js:1:8358
      en@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/component.js:1:12495
      za@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:68161
      mount@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:179106
      n@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:174783"
      }

      schilpatS 1 Reply Last reply Reply Quote 0
      • schilpatS
        schilpat Developers @MetalAnon | Premium
        last edited by

        @MetalAnon
        Hi, could you tell us what iOS version and what Apple device you are using? Does the error happen every time you open radar layer? Does it also happen on the satellite layer?

        Thank you!

        MetalAnonM 2 Replies Last reply Reply Quote 1
        • MetalAnonM
          MetalAnon @schilpat
          last edited by

          @schilpat iOS 18.7.2, pushed last night apparently. iPhone 13 Pro. All updated to latest.

          Clicking on satellite does something strange…

          6ee70d2d-b597-4a68-8838-498014e34ca5-image.png

          Adding the following error to the log…

          {
          "errorID": "unable-to-create-programobj",
          "overlay": "wind",
          "runningPhase": "2_dependenciesResolved",
          "timestamp": 1761747622629,
          "runningMinutes": 0,
          "type": "customLogError",
          "msg": "Unable to create programObj",
          "url": "capacitor://app-webview.windy.com",
          "ver": "47.1.4",
          "target": "mobile",
          "platform": "ios",
          "device": "mobile",
          "latestBcast": "store: calendar (8ms ago at 1761747622621)
          store: timestamp (8ms ago at 1761747622621)
          store: timestamp (8ms ago at 1761747622621)
          store: availLevels (8ms ago at 1761747622621)
          store: product ecmwf (8ms ago at 1761747622621)",
          "module": "GlParticles",
          "stack": "createProgramObj@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:251778
          compileShader@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:7451
          initParamsAndShaders@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:5941
          createGlStuff@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:5267
          onCreateCanvas@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:16904
          onAdd@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:31890
          _layerAdd@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64432
          whenReady@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:42435
          addLayer@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64811
          addTo@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:30930
          y@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:17609
          onopen@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:248672
          n@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:248019
          @capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:248411
          r@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:1455
          s@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:1659"
          }

          1 Reply Last reply Reply Quote 0
          • D
            dugeem | Premium
            last edited by dugeem

            Also confirmed on iPhone 13 mini running iOS 18.7.2 RC (22H123)
            Same behaviour in both Windy app v47.010417 & v47.020121

            1 Reply Last reply Reply Quote 1
            • MetalAnonM
              MetalAnon @schilpat
              last edited by

              @schilpat I saw the new update and installed it however there’s still an issue and another error in the log

              {
              "errorID": "canvas-context-is-lost",
              "overlay": "wind",
              "runningPhase": "3_redrawFinished",
              "timestamp": 1761819572658,
              "runningMinutes": 0,
              "type": "customLogError",
              "msg": "Canvas context is lost",
              "url": "capacitor://app-webview.windy.com",
              "ver": "47.2.1",
              "target": "mobile",
              "platform": "ios",
              "device": "mobile",
              "latestBcast": "store: timestamp (19ms ago at 1761819572639)
              store: timestamp (19ms ago at 1761819572639)
              store: availLevels (19ms ago at 1761819572639)
              store: product ecmwf (19ms ago at 1761819572639)
              bcast: redrawFinished (2ms ago at 1761819572656)",
              "module": "CanvasLayer"
              }

              Also this error…

              {
              "errorID": "compile-shader-shmulti-is-critical-true-error-repeate",
              "overlay": "wind",
              "runningPhase": "2_dependenciesResolved",
              "timestamp": 1761819572655,
              "runningMinutes": 0,
              "type": "customLogError",
              "msg": "Compile shader 'shMulti' (is critical: true) error: (repeated)",
              "repeated": 10,
              "url": "capacitor://app-webview.windy.com",
              "ver": "47.2.1",
              "target": "mobile",
              "platform": "ios",
              "device": "mobile",
              "latestBcast": "store: calendar (16ms ago at 1761819572639)
              store: timestamp (16ms ago at 1761819572639)
              store: timestamp (16ms ago at 1761819572639)
              store: availLevels (16ms ago at 1761819572639)
              store: product ecmwf (16ms ago at 1761819572639)",
              "module": "TileRenderer",
              "stack": "createProgramObj@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:251896
              compileShader@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:270488
              onWebGlInit@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:266024
              init@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:265129
              onopen@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:283439
              a@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:248000
              @capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:248414
              r@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:1455
              s@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:1659"
              }

              schilpatS 1 Reply Last reply Reply Quote 0
              • schilpatS
                schilpat Developers @MetalAnon | Premium
                last edited by

                @MetalAnon Hi, since the error appeared after updating the iOS version, and the version 18.7.2 (RC) is not a stable version, there is a high chance that something related to WebGL got messed up by Apple in that version. We cannot do much about it :/ We always recommend using stable OS versions to prevent these problems.

                MetalAnonM 1 Reply Last reply Reply Quote 0
                • D
                  dugeem | Premium
                  last edited by

                  Have filed feedback (FB20873873) with Apple in relation to this issue. If possible I'd suggest others do the same.

                  MetalAnonM Robert MilamR 2 Replies Last reply Reply Quote 3
                  • SimonUrbanekS SimonUrbanek referenced this topic
                  • MetalAnonM
                    MetalAnon @schilpat
                    last edited by

                    @schilpat

                    I was afraid that’s where we end up. Thank you for checking that. I’ll see what I can do about filing bug with Apple and thank you to the other two participated in this thread much obliged. Have a good day.

                    1 Reply Last reply Reply Quote 1
                    • MetalAnonM
                      MetalAnon @dugeem
                      last edited by

                      @dugeem

                      Hey, I’m having trouble finding the proper page to post Apple feedback for this problem. You have a link to your feedback?? Thanks!

                      Robert MilamR 1 Reply Last reply Reply Quote 0
                      • Robert MilamR
                        Robert Milam @dugeem | Premium
                        last edited by

                        @dugeem
                        Reported also FB20875716

                        1 Reply Last reply Reply Quote 0
                        • Robert MilamR
                          Robert Milam @MetalAnon | Premium
                          last edited by

                          @MetalAnon
                          It is an Apple pre load app. I tried to share it here but it wouldn’t copy and I couldn’t find it in the App Store. Try this link https://feedbackassistant.apple.com/

                          1 Reply Last reply Reply Quote 0
                          • D
                            dugeem | Premium
                            last edited by

                            Apple appears to have fixed the WebGL issue in a new build of 18.7.2 (22H124) which has now been publicly released.

                            NB you may need to reset iOS Beta Updates to Off to make the updated release visible

                            1 Reply Last reply Reply Quote 0
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