<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[iOS 18.7.2 – Windy app shader compile errors &amp; programObj creation failure (with debug console screenshots)]]></title><description><![CDATA[<p dir="auto">Hello Windy team,</p>
<p dir="auto">I am re-submitting this bug report with full debug console screenshots attached.<br />
I have already:<br />
•	Updated to iOS 18.7.2 (latest version)<br />
•	Reinstalled the latest Windy app (47.2.1)<br />
•	Cleared all app data<br />
•	Rebooted my device</p>
<p dir="auto">However, the issue still persists.</p>
<p dir="auto">⸻</p>
<p dir="auto">🧭 Device Information<br />
•	Device: iPhone<br />
•	iOS version: 18.7.2<br />
•	Windy app version: 47.2.1<br />
•	Platform: iOS (Capacitor WebView)<br />
•	Target: mobile<br />
•	Overlay affected: Wind</p>
<p dir="auto">⸻</p>
<p dir="auto">🛑 Problem</p>
<p dir="auto">When using the Wind overlay, the map becomes grayscale and the wind/particles do not render correctly.<br />
The debug console shows multiple shader compilation errors and repeated<br />
Unable to create programObj and canvas-context-is-lost.</p>
<p dir="auto">⸻</p>
<p dir="auto">📌 Errors captured from Debug Console</p>
<p dir="auto">(Attached screenshots include:)<br />
1.	compile-shader-shcbase-is-critical-true-error<br />
2.	compile-shader-shmulti-is-critical-true-error<br />
3.	compile-shader-shcloudtop-is-critical-true-error<br />
4.	compile-shader-shccl-is-critical-true-error<br />
5.	unable-to-create-programobj (GLParticles &amp; TileRenderer)<br />
6.	canvas-context-is-lost (glTileRenderer, CanvasLayer)</p>
<p dir="auto">Each error occurs immediately on opening the Wind overlay.</p>
<p dir="auto">⸻</p>
<p dir="auto">📌 Summary</p>
<p dir="auto">This appears to be a widespread WebGL shader compilation failure affecting the Wind overlay on the latest iOS.<br />
Since all shaders (shCBase, shMulti, shCloudtop, shCCL) fail simultaneously,<br />
this seems like an internal compatibility issue between the Windy rendering pipeline and iOS 18.7.2.</p>
<p dir="auto">Please review the attached screenshots and advise if your team is working on a fix,<br />
or if a workaround is available.</p>
<p dir="auto">Thank you very much.</p>
]]></description><link>https://community.windy.com/topic/42782/ios-18-7-2-windy-app-shader-compile-errors-programobj-creation-failure-with-debug-console-screenshots</link><generator>RSS for Node</generator><lastBuildDate>Thu, 10 Sep 2026 16:11:05 GMT</lastBuildDate><atom:link href="https://community.windy.com/topic/42782.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 03 Dec 2025 11:43:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to iOS 18.7.2 – Windy app shader compile errors &amp; programObj creation failure (with debug console screenshots) on Thu, 04 Dec 2025 08:23:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/%EC%9E%90%ED%98%84-%EA%B9%80" aria-label="Profile: 자현-김">@<bdi>자현-김</bdi></a> Hello, do you have installed the production version of iOS or any Beta version? Please be aware that we cannot provide the full functionality for Beta versions of iOS.</p>
]]></description><link>https://community.windy.com/post/221947</link><guid isPermaLink="true">https://community.windy.com/post/221947</guid><dc:creator><![CDATA[Suty]]></dc:creator><pubDate>Thu, 04 Dec 2025 08:23:48 GMT</pubDate></item></channel></rss>