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    Radar Interpolation

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    • S Offline
      Stéfan | Premium
      last edited by

      Subject: Feedback regarding radar layer interpolation

      Hello,

      I am a user of your Windy application. Lately, I have noticed that you are using a visual smoothing technique for the precipitation radar layers. The issue is that you interpolate the data points to make the image more visually appealing.

      Consequently, this creates a problem where, from one minute to the next, it appears as though it is raining so hard that we expect significant rainfall totals, which is not the case at all. For example, currently in Carpentras, France, when I place the information picker, it displays very high precipitation rates. It looks like it’s pouring, but in reality, it isn't.

      May I ask/suggest that you give your users the choice between viewing the pixelated version or the interpolated version? From a "scientific" standpoint, the current display does not reflect reality and can even be misleading.

      I hope you will take my feedback into consideration.

      Wishing you a great day.animation_radar-Carpentras.gif ![obs_station_84031001_20260123_181236.png](Image dimensions are too big)

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      • idefix37I Online
        idefix37 Sailor Moderator @Stéfan
        last edited by idefix37

        @Stéfan
        Hi,
        I'm having trouble understanding your request.
        Generally, interpolating pixels or grid points results in smoothing, which softens the displayed values ​​instead of sharpening them, as you describe.

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        • S Offline
          Stéfan @idefix37 | Premium
          last edited by

          @idefix37

          Thank you for your response. However, I believe there is a misunderstanding regarding the nature of my request. I am not referring to the smoothing of values (averaging), but to the temporal morphing and motion advection used for your animations.

          From a meteorological standpoint, precipitation is often cellular and highly variable. Your current interpolation algorithm creates a "smearing effect" between two radar scans. By trying to achieve a fluid visual transition, you are artificially spreading high-intensity pixels over areas that are actually dry or experiencing much lighter rain as the picture shows discrete pixels.

          This leads to a violation of the Mass Conservation principle:
          If a pixel represents 50 mm/h at Time T at coordinates (x,y), and moves to (x+1, y) at Time T+1, your interpolation displays a continuous path of high intensity between these two points. For the user, the Picker tool then displays a high rain rate where, in reality, there is no water falling at that micro-moment.

          This visual candy masks the true spatial variability and creates misleading ghost rain. Scientifically, the pixelated raw data is the only ground truth. A striking example occurred during the recent snowfall in Paris. Your map displayed high-intensity radar echoes over my specific area for several minutes, yet not a single snowflake was falling.

          This was a direct result of spatial smearing : there were high-intensity pixels (likely amplified by the size of frozen hydrometeors) on both sides of my location. Your interpolation algorithm filled the gap between these cells, creating a bridge of heavy snow on the screen that did not exist in reality. This proves that your smoothing logic creates false positives by artificially connecting distinct precipitation cells.

          Could you please consider adding a "Disable Interpolation" or "Raw Data" toggle in the layers settings? This would allow users to see the actual radar grid and the true structure of convective cells.

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          • S Offline
            Stéfan @Stéfan | Premium
            last edited by

            This issue also extends to your Satellite layers. By applying the same smoothing technique to satellite imagery, you are creating ghosting artifacts. For instance, when clouds dissipate or form between two frames, the interpolation shows a slow fading effect that doesn't exist. It masks the actual dynamics of cloud genesis and dissipation. Just like with the radar, professional users need to see the exact structure of the clouds, not a morphed animation.

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            • idefix37I Online
              idefix37 Sailor Moderator @Stéfan
              last edited by idefix37

              @Stéfan
              If you are talking about the smoothing between each time frame, you can remove it in Settings

              83BCA769-9BEE-4857-94AB-000AA3BACEA8.jpeg

              “Animation fluide de radar et satellite” in French

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              • S Offline
                Stéfan @idefix37 | Premium
                last edited by

                @idefix37
                8fde7c8b-8753-4e47-8fea-8da6ac601447-image.png

                Look here and the reality

                beba5cd6-cd4a-4f19-8a05-cdd79995c350-image.png

                some places are not under precipitations. You create artificial datas on area where nothing occurs.

                That's what I try to explain.

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                • idefix37I Online
                  idefix37 Sailor Moderator @Stéfan
                  last edited by idefix37

                  @Stéfan said

                  You create artificial datas …

                  I create nothing, I’m not in the Windy team. Just a Windy user …
                  Then, is Météociel an absolute reference ? At least you should show a radar map from Météo France.

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                  • idefix37I Online
                    idefix37 Sailor Moderator @Stéfan
                    last edited by idefix37

                    @Stéfan

                    Compared to the Météo-France map, the data provider, I don't see such a significant difference.

                    1CF980BF-FDDB-407B-A0EC-DAB8C7C46C84.jpeg

                    Windy at the same time

                    59971578-CCA5-435D-9DAA-2B0ACD8F407F.jpeg

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                    • S Offline
                      Stéfan @idefix37 | Premium
                      last edited by

                      @idefix37

                      Ah OK I thought you was.

                      Thank you

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