G
gateracing46
@gateracing46
https://f-email.org/
Abstract (summary): This study explores the educational benefits of video games and video game based learning. Specifically, this qualitative research project investigates the effectiveness of a popular video game called Minecraft in a classroom setting. The data for this study was collected using three semi-structured interviews with educators who are already using the game in class as the main, optional or supplementary tool. were asked to share their ideas of experiences