Hello @KimDotSe !
Thank you for your reply!
We're hacking it like so, but still some windy related errors will be thrown in the console. Even though those errors do not affect the normal flow of things and allow the map re-initialization, I believe it could be much better and safer if the Windy team kindly fixes the following issue https://community.windy.com/topic/21973/error-by-gl-particles-js?_=1664174146851.
Guys, please take a look at that^^^ @Korina , @marekd
function clearWindyOff() {
window.W = void 0;
window.wError = void 0;
window.windyInit = void 0;
window.windySentErrors = void 0;
[...document.querySelectorAll('script[src*="windy"]')]
.forEach((el) => el.remove());
}