I was afraid that’s where we end up. Thank you for checking that. I’ll see what I can do about filing bug with Apple and thank you to the other two participated in this thread much obliged. Have a good day.
Best posts made by MetalAnon
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RE: Updated iOS now getting WebGL errors
Latest posts made by MetalAnon
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RE: Updated iOS now getting WebGL errors
Hey, I’m having trouble finding the proper page to post Apple feedback for this problem. You have a link to your feedback?? Thanks!
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RE: Updated iOS now getting WebGL errors
I was afraid that’s where we end up. Thank you for checking that. I’ll see what I can do about filing bug with Apple and thank you to the other two participated in this thread much obliged. Have a good day.
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RE: Updated iOS now getting WebGL errors
@schilpat I saw the new update and installed it however there’s still an issue and another error in the log
{
"errorID": "canvas-context-is-lost",
"overlay": "wind",
"runningPhase": "3_redrawFinished",
"timestamp": 1761819572658,
"runningMinutes": 0,
"type": "customLogError",
"msg": "Canvas context is lost",
"url": "capacitor://app-webview.windy.com",
"ver": "47.2.1",
"target": "mobile",
"platform": "ios",
"device": "mobile",
"latestBcast": "store: timestamp (19ms ago at 1761819572639)
store: timestamp (19ms ago at 1761819572639)
store: availLevels (19ms ago at 1761819572639)
store: product ecmwf (19ms ago at 1761819572639)
bcast: redrawFinished (2ms ago at 1761819572656)",
"module": "CanvasLayer"
}Also this error…
{
"errorID": "compile-shader-shmulti-is-critical-true-error-repeate",
"overlay": "wind",
"runningPhase": "2_dependenciesResolved",
"timestamp": 1761819572655,
"runningMinutes": 0,
"type": "customLogError",
"msg": "Compile shader 'shMulti' (is critical: true) error: (repeated)",
"repeated": 10,
"url": "capacitor://app-webview.windy.com",
"ver": "47.2.1",
"target": "mobile",
"platform": "ios",
"device": "mobile",
"latestBcast": "store: calendar (16ms ago at 1761819572639)
store: timestamp (16ms ago at 1761819572639)
store: timestamp (16ms ago at 1761819572639)
store: availLevels (16ms ago at 1761819572639)
store: product ecmwf (16ms ago at 1761819572639)",
"module": "TileRenderer",
"stack": "createProgramObj@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:251896
compileShader@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:270488
onWebGlInit@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:266024
init@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:265129
onopen@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:283439
a@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:248000
@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:248414
r@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:1455
s@capacitor://app-webview.windy.com/v/47.2.1.mob.1b64/mobile.js:1:1659"
} -
RE: Updated iOS now getting WebGL errors
@schilpat iOS 18.7.2, pushed last night apparently. iPhone 13 Pro. All updated to latest.
Clicking on satellite does something strange…

Adding the following error to the log…
{
"errorID": "unable-to-create-programobj",
"overlay": "wind",
"runningPhase": "2_dependenciesResolved",
"timestamp": 1761747622629,
"runningMinutes": 0,
"type": "customLogError",
"msg": "Unable to create programObj",
"url": "capacitor://app-webview.windy.com",
"ver": "47.1.4",
"target": "mobile",
"platform": "ios",
"device": "mobile",
"latestBcast": "store: calendar (8ms ago at 1761747622621)
store: timestamp (8ms ago at 1761747622621)
store: timestamp (8ms ago at 1761747622621)
store: availLevels (8ms ago at 1761747622621)
store: product ecmwf (8ms ago at 1761747622621)",
"module": "GlParticles",
"stack": "createProgramObj@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:251778
compileShader@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:7451
initParamsAndShaders@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:5941
createGlStuff@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:5267
onCreateCanvas@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:16904
onAdd@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:31890
_layerAdd@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64432
whenReady@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:42435
addLayer@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64811
addTo@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:30930
y@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/gl-particles.js:1:17609
onopen@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:248672
n@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:248019
@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:248411
r@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:1455
s@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:1659"
} -
Updated iOS now getting WebGL errors

Below is the first of 22 listed in the error console.
{
"errorID": "compile-shader-shextrablur-is-critical-true-error",
"overlay": "radar",
"runningPhase": "3_redrawFinished",
"timestamp": 1761741768337,
"runningMinutes": 0,
"type": "customLogError",
"msg": "Compile shader 'shExtraBlur' (is critical: true) error:",
"url": "capacitor://app-webview.windy.com#/menu?38.135,-91.890,5",
"ver": "47.1.4",
"target": "mobile",
"platform": "ios",
"device": "mobile",
"latestBcast": "store: overlay radar (136ms ago at 1761741768201)
bcast: paramsChanged (34ms ago at 1761741768303)
bcast: leaflet-paramsChanged (33ms ago at 1761741768304)
store: timestamp (15ms ago at 1761741768322)
radar: open (5ms ago at 1761741768332)",
"module": "GLNowBaseRender",
"stack": "createProgramObj@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:251778
compileShader@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/lightnings.js:1:44455
Ae@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:51992
onCreateCanvas@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:60238
onAdd@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:31890
_layerAdd@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64432
whenReady@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:42435
addLayer@capacitor://app-webview.windy.com/js/leaflet140_patched_tileLayer.v18.js:5:64811
addTo@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:30930
ra@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:61198
emit@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:17085
@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:67446
map@[native code]
@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/component.js:1:11107
Rt@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/component.js:1:8358
en@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/_shared/component.js:1:12495
za@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/plugins/radar.js:1:68161
mount@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:179106
n@capacitor://app-webview.windy.com/v/47.1.4.mob.ca8b/mobile.js:1:174783"
}