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ovallift4
@ovallift4
https://canvas.instructure.com/eportfolios/1293360/Home/Minecraft__A_Place_Where_Gamers_Enjoy
The aim of this article is to address how online tools and digital technologies can influence data collection opportunities. We are still at the early stages of piecing together a more holistic picture of the role of digital media in young people's everyday lives, especially regarding digital gaming among younger children. Digital technologies have enabled both new ways of gaming together and the possi