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    rdo118

    @rdo118

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    Best posts made by rdo118

    • Map is extremely laggy since the latest update

      Since the most recent Windy.com update a few days ago, the map is extremely laggy. I'm on a very, very high-end computer, and yet it can take a second or two for the map to update after zooming a step or advancing the forecast time one step. Simply intolerable and practically unusable. This is using Firefox, the latest version (141). Chrome (also latest version) has the same issue, although it manifests itself slightly differently, with an initial lag and then a fast load, lag again, then fast load, and so on. Both worked perfectly fine, fast and smooth, before the recent update.
      Nothing else has changed on my system in that time, and everything else, everywhere else, works just as fine as before, so this is very clearly a windy.com issue.

      posted in Bug Reports
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @schilpat
      The problem is in Chrome as well (as I mentioned in my original thread https://community.windy.com/topic/41479/map-is-extremely-laggy-since-the-latest-update/2?_=1755883381930), but it doesn't look exactly the same. Firefox seems to perform the change (zooming in or out or moving a time step), then pause for half a second to a second with a very low-res version of the map, and then draw everything. Chrome seems to do a pause initially, then do the zoom or move, then draw quickly. It's not quite as slow as Firefox, but still much slower than normal, though when I say "normal", I mean how it used to be in Firefox. I detest Chrome and never use it other than for occasional sites that have Chrome-specific features and don't work in Firefox.

      I'm on a slightly older driver due to compatibility issues. Nvidia has had a long string of drivers that have messed up a few things, which has made me wary of updating. But drivers from the beginning of this year shouldn't be too old for a modern website. My mobile hasn't had an update of any kind in over a year, and it works fine there.

      Well, it was a good run. Maybe time to find an alternative. I've enjoyed Windy, but it's unusable now, and I'm reading between the lines that this is how it is going forward.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Map is extremely laggy since the latest update

      @Suty said in Map is extremely laggy since the latest update:

      @rdo118 Could you please tell us what versions have this issue in Windy? Do we talk about all of them or only radar or other layers?

      What versions? This is the web version, running in browsers. What your internal version of that is, I don't know.

      All layers are affected, but the weather radar layer stands out as not that laggy (it's not one I normally use - my main layers are wind, thunderstorm risk and rain/thunder). It's not good, and not normal, but if all other layers are 10 on lagginess scale, then weather radar is maybe a 2 or 3.

      posted in Bug Reports
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @Wheats They're obviously using a feature that isn't well supported or that they have implemented it incorrectly (or both). The old compatible graphics mode eliminated the laggy issue that was introduced in an update a while ago (can't recall exactly when as the fix was quick and easy - then). They have now, in their infinite wisdom, removed that option, and so those of us who are affected are now stuck with a practically unusable version of Windy. My browsers (yes, this affects all of them, with completely different engines) are up to date, my operating system is up to date, my graphics drivers are up to date. The WebGL demo I was asked to run works perfectly. NO OTHER SITE misbehaves. It's blatantly obvious that they've messed up, but they ignore it. Fixing it could take some time, I fully understand that. But not even commenting or responding back with a status or future plan for a possible fix, or a decision to not fix as too few users are affected (which is what I assume is the case), is just pathetic and terrible customer service.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118

    Latest posts made by rdo118

    • RE: Please restore compatible graphics mode

      I was mistaken. The improved performance seems to be caused by the performance recording process. Something that that process/mechanism is doing makes the site work slightly better while capturing performance data. Now that I tried to use the site normally, the lag was just as before. So, no improvement after all.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @schilpat

      This is all about loading stuff. When I zoom or pan or use the timeline scrub for forecasts, new tiles are being loaded, and that's where it all breaks down. It takes ages, and while the interface is waiting for the new tiles, everything is frozen. Just panning around very gently inside the tiny area where all the tiles have loaded already, is fine. No lag there.

      I'm using Firefox, not Chrome. I did the equivalent thing in Firefox and there's nothing in the results any living being can make sense of. It's like a mega tetris with random colors. There are a few hundred different bits of code or procedure names plattered all over it, and that's simply impossible to compile into anything useful.

      However, the latest update is about half as laggy as the current version at the time I created my first post. So something you've changed was in the right direction. It's still unbearably laggy, but there is a difference.

      Here's the Firefox tetris:
      tetris.PNG

      And the equivalent in Chrome, quite possibly even worse than the Firefox one:
      tetris1.PNG

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @Wheats They're obviously using a feature that isn't well supported or that they have implemented it incorrectly (or both). The old compatible graphics mode eliminated the laggy issue that was introduced in an update a while ago (can't recall exactly when as the fix was quick and easy - then). They have now, in their infinite wisdom, removed that option, and so those of us who are affected are now stuck with a practically unusable version of Windy. My browsers (yes, this affects all of them, with completely different engines) are up to date, my operating system is up to date, my graphics drivers are up to date. The WebGL demo I was asked to run works perfectly. NO OTHER SITE misbehaves. It's blatantly obvious that they've messed up, but they ignore it. Fixing it could take some time, I fully understand that. But not even commenting or responding back with a status or future plan for a possible fix, or a decision to not fix as too few users are affected (which is what I assume is the case), is just pathetic and terrible customer service.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @Wheats They've shown that they don't care, so I'm not going to be nice at that point. They should at least be honest and state clearly that this is something that won't be fixed, and that they don't care. As of now, people could be fooled into thinking they will fix this and renew subscriptions but still be stuck with an unusable service.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      Clearly, this is an issue they're actively ignoring. Either due to incompetence (i.e. "we've started using a function that we've implemented incorrectly but we don't know how to fix it") or because they think it's ok to break the site for a small number of users, as an "acceptable loss".

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @schilpat
      I'm now on the latest GPU drivers. The laggy behavior is exactly the same.
      Something is clearly wrong with your implementation, as this is the only site where this happens.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @schilpat
      The problem is in Chrome as well (as I mentioned in my original thread https://community.windy.com/topic/41479/map-is-extremely-laggy-since-the-latest-update/2?_=1755883381930), but it doesn't look exactly the same. Firefox seems to perform the change (zooming in or out or moving a time step), then pause for half a second to a second with a very low-res version of the map, and then draw everything. Chrome seems to do a pause initially, then do the zoom or move, then draw quickly. It's not quite as slow as Firefox, but still much slower than normal, though when I say "normal", I mean how it used to be in Firefox. I detest Chrome and never use it other than for occasional sites that have Chrome-specific features and don't work in Firefox.

      I'm on a slightly older driver due to compatibility issues. Nvidia has had a long string of drivers that have messed up a few things, which has made me wary of updating. But drivers from the beginning of this year shouldn't be too old for a modern website. My mobile hasn't had an update of any kind in over a year, and it works fine there.

      Well, it was a good run. Maybe time to find an alternative. I've enjoyed Windy, but it's unusable now, and I'm reading between the lines that this is how it is going forward.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @schilpat
      And the rest of the requested data:

      Name 	Firefox
      Version 	142.0
      Build ID 	20250811145442
      Distribution ID 	
      Update Folder 	
      C:\ProgramData\Mozilla-1de4eec8-1241-4177-a864-e594e8d1fb38\updates\CAD80AFE5C68F6E7
      Update History 	
      Update Channel 	release
      User Agent 	Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:142.0) Gecko/20100101 Firefox/142.0
      OS 	Windows_NT 10.0 19045
      Application Binary 	C:\Program Files\[removed for privacy reasons]\firefox.exe
      Profile Folder 	
      [removed for privacy reasons]
      Build Configuration 	about:buildconfig
      Memory Use 	about:memory
      Performance 	about:processes
      Registered Service Workers 	about:serviceworkers
      Third-party Modules 	about:third-party
      Launcher Process 	Enabled
      Multiprocess Windows 	1/1
      Fission Windows 	1/1 Enabled by default
      Remote Processes 	28
      Enterprise Policies 	Active
      Google Location Service Key 	Found
      Google Safebrowsing Key 	Found
      Mozilla Location Service Key 	Found
      Safe Mode 	false
      Memory Size (RAM) 	63,9 GB
      Disk Space Available 	198 GB
      Profiles 	about:profiles
      Pointing Devices 	Mouse
      
      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @schilpat said in Please restore compatible graphics mode:

      about:support#graphics

      The fish demo works perfectly fine. My display is limited to 60 Hz, so the demo can't go above that, but I get a steady and smooth 60 fps up to the 15 000 setting. 20 000 gets me 55-57 fps. 30 000 is in the high 30s fps.

      Here's the dump:

      Features
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      Compositing	WebRender
      Font Visibility Debug Info	Windows Platform
      Asynchronous Pan/Zoom	wheel input enabled; scrollbar drag enabled; keyboard enabled; autoscroll enabled; smooth pinch-zoom enabled
      WebGL 1 Driver WSI Info	outOfProcess: false
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      Target Frame Rate	60
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            "maxComputeWorkgroupsPerDimension": 65535,
            "maxDynamicStorageBuffersPerPipelineLayout": 4,
            "maxDynamicUniformBuffersPerPipelineLayout": 8,
            "maxInterStageShaderVariables": 16,
            "maxSampledTexturesPerShaderStage": 64,
            "maxSamplersPerShaderStage": 64,
            "maxStorageBufferBindingSize": 1073741824,
            "maxStorageBuffersPerShaderStage": 64,
            "maxStorageTexturesPerShaderStage": 64,
            "maxTextureArrayLayers": 2048,
            "maxTextureDimension1D": 16384,
            "maxTextureDimension2D": 16384,
            "maxTextureDimension3D": 2048,
            "maxUniformBufferBindingSize": 65536,
            "maxUniformBuffersPerShaderStage": 64,
            "maxVertexAttributes": 32,
            "maxVertexBufferArrayStride": 2048,
            "maxVertexBuffers": 16,
            "minStorageBufferOffsetAlignment": 32,
            "minUniformBufferOffsetAlignment": 256
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        }
      }
      WebGPU Fallback Adapter	{
        "navigator.gpu.requestAdapter({\"forceFallbackAdapter\":true})": {
          "info": {
            "architecture": "",
            "description": "",
            "device": "",
            "isFallbackAdapter": true,
            "subgroupMaxSize": 128,
            "subgroupMinSize": 4,
            "vendor": "",
            "wgpuBackend": "Dx12",
            "wgpuDevice": 140,
            "wgpuDeviceType": "Cpu",
            "wgpuDriver": "10.0.19041.5794",
            "wgpuDriverInfo": "",
            "wgpuName": "Microsoft Basic Render Driver",
            "wgpuVendor": 5140
          },
          "features": [
            "bgra8unorm-storage",
            "core-features-and-limits",
            "depth-clip-control",
            "depth32float-stencil8",
            "float32-filterable",
            "indirect-first-instance",
            "rg11b10ufloat-renderable",
            "shader-f16",
            "texture-compression-bc",
            "texture-compression-bc-sliced-3d",
            "timestamp-query"
          ],
          "limits": {
            "maxBindGroups": 8,
            "maxBindGroupsPlusVertexBuffers": 24,
            "maxBindingsPerBindGroup": 65535,
            "maxBufferSize": 1073741824,
            "maxColorAttachmentBytesPerSample": 32,
            "maxColorAttachments": 8,
            "maxComputeInvocationsPerWorkgroup": 768,
            "maxComputeWorkgroupSizeX": 1024,
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            "maxComputeWorkgroupSizeZ": 64,
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            "maxInterStageShaderVariables": 16,
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            "maxSamplersPerShaderStage": 64,
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            "maxStorageBuffersPerShaderStage": 64,
            "maxStorageTexturesPerShaderStage": 64,
            "maxTextureArrayLayers": 2048,
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            "maxTextureDimension2D": 16384,
            "maxTextureDimension3D": 2048,
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            "minUniformBufferOffsetAlignment": 256
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      }
      DirectWrite	true (10.0.19041.5794)
      GPU #1
      Active	Yes
      Description	NVIDIA GeForce RTX 4080
      Vendor ID	0x10de
      Device ID	0x2704
      Driver Version	32.0.15.7216
      Driver Date	1-26-2025
      Drivers	C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumdx.dll C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumd.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumd.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumd.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvldumd.dll
      Subsys ID	40be1458
      RAM	16376
      GPU #2
      Active	No
      RAM	0
      Diagnostics
      AzureCanvasBackend	skia
      AzureCanvasBackend (UI Process)	skia
      AzureContentBackend	skia
      AzureContentBackend (UI Process)	skia
      AzureFallbackCanvasBackend (UI Process)	skia
      CMSOutputProfile	[removed because it was insanely long]
      Display0	3840x2160@60Hz scales:1.000000|1.250000
      Display1	2560x1440@60Hz scales:1.000000|1.000000
      DisplayCount	2
      HardwareStretching	both=1 window-only=0 full-screen-only=1 none=0 error=0
      GPUProcessPid	43356
      ClearType Parameters	\\.\DISPLAY1 [ Gamma: 1.8 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 ] \\.\DISPLAY2 [ Gamma: 1.8 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 ] 
      Font Visibility Debug Info	Windows Platform
      Decision Log
      HW_COMPOSITING	
      default	available		
      user	force_enabled	Force-enabled by pref	
      D3D11_COMPOSITING	
      default	available		
      DIRECT2D	
      default	disabled	Disabled by default	Blocklisted; failure code FEATURE_FAILURE_DISABLED
      D3D11_HW_ANGLE	
      default	available		
      GPU_PROCESS	
      default	available		
      user	force_enabled	User force-enabled via pref	
      WEBRENDER	
      default	available		
      WEBRENDER_COMPOSITOR	
      default	available		
      runtime	unavailable	No DirectComposition usage	Blocklisted; failure code FEATURE_FAILURE_DCOMP_PREF_DISABLED
      WEBRENDER_PARTIAL	
      default	available		
      WEBRENDER_SHADER_CACHE	
      default	available		
      WEBRENDER_OPTIMIZED_SHADERS	
      default	available		
      WEBRENDER_ANGLE	
      default	available		
      WEBRENDER_DCOMP_PRESENT	
      default	available		
      user	disabled	User disabled via pref	Blocklisted; failure code FEATURE_FAILURE_DCOMP_PREF_DISABLED
      WEBRENDER_SCISSORED_CACHE_CLEARS	
      default	available		
      WEBGPU	
      default	available		
      WINDOW_OCCLUSION	
      default	available		
      HARDWARE_VIDEO_DECODING	
      default	available		
      HARDWARE_VIDEO_ENCODING	
      default	available		
      HW_DECODED_VIDEO_ZERO_COPY	
      default	available		
      VP8_HW_DECODE	
      default	available		
      VP9_HW_DECODE	
      default	available		
      REUSE_DECODER_DEVICE	
      default	available		
      BACKDROP_FILTER	
      default	available		
      CANVAS_RENDERER_THREAD	
      default	available		
      ACCELERATED_CANVAS2D	
      default	available		
      AV1_HW_DECODE	
      default	available		
      REMOTE_CANVAS	
      default	available		
      runtime	blocked	Disabled without Direct2D	Blocklisted; failure code FEATURE_REMOTE_CANVAS_NO_DIRECT2D
      VP8_HW_ENCODE	
      default	available		
      VP9_HW_ENCODE	
      default	available		
      AV1_HW_ENCODE	
      default	available		
      WMF_HW_DRM	
      default	available		
      GL_NORM16_TEXTURES	
      default	available		
      Failure Log
      (#0) 	CP+[GFX1-]: Managed to allocate after flush.
      (#1) 	CP+[GFX1-]: Managed to allocate after flush.
      
      posted in Your Feedback and Suggestions
      rdo118R
      rdo118
    • RE: Please restore compatible graphics mode

      @Windy9111 @Suty
      This sounds very similar to the lag issue I reported a few days ago. I had the same problem in the past, but it went away when I turned on that setting. Since the setting is gone, I assumed it was always on, but from what I read here, it's always (effectively) off. Which means my problem with lag might never resolve.

      posted in Your Feedback and Suggestions
      rdo118R
      rdo118